Social Gaming: Temperament Gaming?

Thoughts on Keirsey Temperament

Re: Social Gaming: Temperament Gaming?

Postby stellarrenegade on Mon Nov 23, 2009 1:48 pm

Goodrum wrote:Actually it's possible to program into the characters, the people "set" characteristics, so each of the planets inhabitated by temperament with programmed in data. You can acquire more skill for the character as you score or win games-but what type.....

YES!!! It'll be like WoW except instead of different races you'd have different temperaments...

and planets!?!? Goodie, you're a friggin' GENIUS, TOO!!!

Now, should we make each temperament widely aesthetically different so that looks might come into play in decision-making more than temperament? I guess that part actually doesn't matter, just learning about the temperament as you play will work. We just need to make sure each temperament looks just as attractive as the other.

I'm thinking Architron would do really good at this project.

Can YOU IMAGINE the world of Utopia? Can you just see the creatures!!!! How dreamy and imaginative can you get? Fantasy crossed prehistorical possessing magic powers...we take over the universe with mind reading Zorbas.

Haha, you should come up with an image using your amazing graphic designing skills, Goodie... I want to see what you can do!!!

Just... I think we should reign it in and not make it too abstract/alien or else it might turn people off. Something attractive, if you need help you can browse some character examples for different games. Of course with WoW being so popular and insane looking characters being so popular there are all kinds of liberties you can take anyway.
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Re: Social Gaming: Temperament Gaming?

Postby Goodrum on Mon Nov 23, 2009 1:51 pm

Have the Guardians off on Planet "Order" setting the rules, so it can't get too crazy, have them off regulating, adjudicating, umpiring...as such. Whats a good name for order. Better name for a planet than order...or planet "logic"
Last edited by Goodrum on Mon Nov 23, 2009 1:54 pm, edited 1 time in total.
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Re: Social Gaming: Temperament Gaming?

Postby stellarrenegade on Mon Nov 23, 2009 1:54 pm

For instance, from the game WoW:

Blood Elves

Image

Taurens and Trolls:

Image

More, including Draenei and Orcs:

Image

Night Elves:

Image
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Re: Social Gaming: Temperament Gaming?

Postby Goodrum on Mon Nov 23, 2009 1:57 pm

thats funny the person who does internet site creation/games stuff her logo is rumpled elf.
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Re: Social Gaming: Temperament Gaming?

Postby Goodrum on Mon Nov 23, 2009 2:01 pm

the sexual dimthings have no----bits? Rather neat and tidy. :D

Don't forget we have our universal colors.
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Re: Social Gaming: Temperament Gaming?

Postby LightningMan on Mon Nov 23, 2009 2:02 pm

There are some fundamental things that need to be decided:
  • What is play?
  • Is there a goal?
  • If there is, what is the goal?
  • How can play be simulated programatically?
  • How can play be simulated visually?

One half idea I have for a game would be trying to aquire equal numbers of associates of each type in order to advance levels. People's types would be unrevealed in the communal area and through conversation / interaction you assign them a type and add them to your type neighborhood if they are amenable. If you misidentify, they go back in the unaffiliated pool. In order to play, you have to type yourself, but with a neutral instrument, like an inventory test to enter.

I haven't hammered it out (in fact I just kind of noodled it just now), but it's something to consider.
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Re: Social Gaming: Temperament Gaming?

Postby stellarrenegade on Mon Nov 23, 2009 2:03 pm

Goodrum wrote:Have the Guardians off on Planet "Order" setting the rules, so it can't get too crazy, have them off regulating, adjudicating, umpiring...as such. Whats a good name for order. Better name for a planet than order...or planet "logic"

They can have the main courthouse on their planet. I was going to say maybe they can be the center of government, but that would give a way better advantage to them. They should be the center of shipping and resources, though... names can come later. Names usually always come later.

The Rational planet will, of course, be a center of learning and wisdom and philosophy. Also, technology.

The Idealist planet will have mystical creatures and all kinds of magic.

The Artisan planet will be filled with parties and adventuring rogues and roller-coaster rides and people riding hovercrafts, planes and spaceships that were designed by the Rationals, powered by the Idealists, and shipped by the Guardians.

Also, we need to have a reason for everyone to get off their home planet and interact. Is there a huge war going on? We could call it the Pygmalion Project. haha, or maybe the 'Pygmalion Project' is what started the war in the first place...
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Re: Social Gaming: Temperament Gaming?

Postby stellarrenegade on Mon Nov 23, 2009 2:08 pm

Yeah, elves are pretty universal in fantasy.

Goodrum wrote:the sexual dimthings have no----bits? Rather neat and tidy. :D

Don't forget we have our universal colors.

Sexual dimthings? haha, they just don't need any genitalia showing in that world. I'm sure they do need genitalia, though... I know I would ;)

And yes, the colors would be themes for each planet!

LightningMan wrote:There are some fundamental things that need to be decided:
  • What is play?
  • Is there a goal?
  • If there is, what is the goal?
  • How can play be simulated programatically?
  • How can play be simulated visually?

One half idea I have for a game would be trying to aquire equal numbers of associates of each type in order to advance levels. People's types would be unrevealed in the communal area and through conversation / interaction you assign them a type and add them to your type neighborhood if they are amenable. If you misidentify, they go back in the unaffiliated pool. In order to play, you have to type yourself, but with a neutral instrument, like an inventory test to enter.

I haven't hammered it out (in fact I just kind of noodled it just now), but it's something to consider.

Wow, great idea! So maybe it wouldn't be obvious from the get-go what temperament you are? That's an idea. We need to decide early on, though, of course.

Either way, we need a central gathering place. And having an equal number of associates from each temperament is an amazing idea.

Ooooh, I have it! DUH! Each temperament will have its own planet, but being from a planet doesn't guarantee you necessarily have that temperament... so nobody can guess for sure about you, they just have to judge from their interactions with you?

Type and temperament would have to be more like a class than a race, then.
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Re: Social Gaming: Temperament Gaming?

Postby stellarrenegade on Mon Nov 23, 2009 2:15 pm

Okay, we can have four races, that would give it enough variation to be attractive. But though each race has its own temperament planet, they produce about the same proportions of each temperament. So you'd have the Rational planet, but they'd have just as many or almost as many Idealists, and just as many Artisans or Guardians as the other planets. The NPCs for that planet will have to be Rationals, of course, though.

Now, each character is best suited for whatever planet matches their temperament, regardless of their race. Part of the struggle can be trying to figure out which planet you need to locate to.

And we have to have lots of quests that involve not only honing one's own skills, such as negotiating, throwing weapons, operating spacecraft, harmonizing groups, processing orders and shipping, developing technology, etc, but that involve finding others to help with various aspects of the project that one needs skill equal to their own in...
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Re: Social Gaming: Temperament Gaming?

Postby Goodrum on Mon Nov 23, 2009 2:16 pm

LM:
There are some fundamental things that need to be decided:

•What is play?
•Is there a goal?
•If there is, what is the goal?
•How can play be simulated programatically?
•How can play be simulated visually


So end goal of the game, the play. Maybe it could just be that we get to be ourselves?

Exist, albeit on our different planets but co exist, the theme itself, the play itself would perhaps be just living? Juggling life. Interacting, the interactions of the groups. The points being skill sets aquired, tools, useful stuff to get by....each of the temperaments having attributes magnified can be rather distressing to other temperaments, but play it out as fun and solving...what about that certain "human form" game that is pretty big, beginning with S ending in ..is it s or m? anyway what about an interuniversaltemperament action and living.
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